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Sins of a solar empire rebellion races
Sins of a solar empire rebellion races









sins of a solar empire rebellion races sins of a solar empire rebellion races

While they each have a unique look, the tech trees are similar. There are three playable races and they all have unique ships and tech trees…kinda sorta. You can also conduct market and pirate transactions from here without accessing the menus. All in all, the interface is sleek and user-friendly, making the game easy to play. Other important menus like diplomacy and tech upgrades are easily accessible via a mouse click. On the left side of the screen is a handy planet list, which helps you keep track of where your ships are. The camera is freeform, allowing you to swivel it across all three axes. You’ll also have panels that display your current resources and the like, so RTS vets will have no issue understanding what is going on. Like other RTS games, you’ll have menus for constructing various ships and structures. The in-game interface reminds me a bit of “Supreme Commander” as you’ll be able to zoom in and out at will and still have control over your forces.

sins of a solar empire rebellion races

The scenario editor is a bit lacking and doesn’t allow you to physically move planets around and design the map personally, but you can set the parameters for specific things and have the game create a map based on that input. You’ll also be able to cycle through portrait sets of the three playable races, but you can’t change individual races to display a particular portrait. The options menu covers your basics and then some (screen resolution, graphics quality, etc.) but I enjoyed having the ability to set my profile’s race icon and color. The main menu lets a player setup single or multiplayer matches, dabble in the map/scenario creator, adjust profile settings, and set game options.











Sins of a solar empire rebellion races